[][src]Struct winapi::um::d3d10shader::ID3D10ShaderReflectionConstantBufferVtbl

#[repr(C)]
pub struct ID3D10ShaderReflectionConstantBufferVtbl {
    pub GetDesc: unsafe extern "system" fn(This: *mut ID3D10ShaderReflectionConstantBuffer, pDesc: *mut D3D10_SHADER_BUFFER_DESC) -> HRESULT,
    pub GetVariableByIndex: unsafe extern "system" fn(This: *mut ID3D10ShaderReflectionConstantBuffer, Index: UINT) -> *mut ID3D10ShaderReflectionVariable,
    pub GetVariableByName: unsafe extern "system" fn(This: *mut ID3D10ShaderReflectionConstantBuffer, Name: LPCSTR) -> *mut ID3D10ShaderReflectionVariable,
}

Fields

GetDesc: unsafe extern "system" fn(This: *mut ID3D10ShaderReflectionConstantBuffer, pDesc: *mut D3D10_SHADER_BUFFER_DESC) -> HRESULTGetVariableByIndex: unsafe extern "system" fn(This: *mut ID3D10ShaderReflectionConstantBuffer, Index: UINT) -> *mut ID3D10ShaderReflectionVariableGetVariableByName: unsafe extern "system" fn(This: *mut ID3D10ShaderReflectionConstantBuffer, Name: LPCSTR) -> *mut ID3D10ShaderReflectionVariable

Auto Trait Implementations

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type Error = <U as TryFrom<T>>::Error

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impl<T> Borrow<T> for T where
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