[][src]Struct winapi::um::d2d1svg::ID2D1SvgStrokeDashArrayVtbl

#[repr(C)]
pub struct ID2D1SvgStrokeDashArrayVtbl {
    pub parent: ID2D1SvgAttributeVtbl,
    pub RemoveDashesAtEnd: unsafe extern "system" fn(This: *mut ID2D1SvgStrokeDashArray, dashesCount: UINT32) -> HRESULT,
    pub UpdateDashes_1: unsafe extern "system" fn(This: *mut ID2D1SvgStrokeDashArray, dashes: *const D2D1_SVG_LENGTH, dashesCount: UINT32, startIndex: UINT32) -> HRESULT,
    pub UpdateDashes_2: unsafe extern "system" fn(This: *mut ID2D1SvgStrokeDashArray, dashes: *const FLOAT, dashesCount: UINT32, startIndex: UINT32) -> HRESULT,
    pub GetDashes_1: unsafe extern "system" fn(This: *mut ID2D1SvgStrokeDashArray, dashes: *mut D2D1_SVG_LENGTH, dashesCount: UINT32, startIndex: UINT32) -> HRESULT,
    pub GetDashes_2: unsafe extern "system" fn(This: *mut ID2D1SvgStrokeDashArray, dashes: *mut FLOAT, dashesCount: UINT32, startIndex: UINT32) -> HRESULT,
    pub GetDashesCount: unsafe extern "system" fn(This: *mut ID2D1SvgStrokeDashArray) -> UINT32,
}

Fields

parent: ID2D1SvgAttributeVtblRemoveDashesAtEnd: unsafe extern "system" fn(This: *mut ID2D1SvgStrokeDashArray, dashesCount: UINT32) -> HRESULTUpdateDashes_1: unsafe extern "system" fn(This: *mut ID2D1SvgStrokeDashArray, dashes: *const D2D1_SVG_LENGTH, dashesCount: UINT32, startIndex: UINT32) -> HRESULTUpdateDashes_2: unsafe extern "system" fn(This: *mut ID2D1SvgStrokeDashArray, dashes: *const FLOAT, dashesCount: UINT32, startIndex: UINT32) -> HRESULTGetDashes_1: unsafe extern "system" fn(This: *mut ID2D1SvgStrokeDashArray, dashes: *mut D2D1_SVG_LENGTH, dashesCount: UINT32, startIndex: UINT32) -> HRESULTGetDashes_2: unsafe extern "system" fn(This: *mut ID2D1SvgStrokeDashArray, dashes: *mut FLOAT, dashesCount: UINT32, startIndex: UINT32) -> HRESULTGetDashesCount: unsafe extern "system" fn(This: *mut ID2D1SvgStrokeDashArray) -> UINT32

Auto Trait Implementations

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type Error = <U as TryFrom<T>>::Error

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