[][src]Struct winapi::um::d2d1svg::ID2D1SvgPaintVtbl

#[repr(C)]
pub struct ID2D1SvgPaintVtbl {
    pub parent: ID2D1SvgAttributeVtbl,
    pub SetPaintType: unsafe extern "system" fn(This: *mut ID2D1SvgPaint, paintType: D2D1_SVG_PAINT_TYPE) -> HRESULT,
    pub GetPaintType: unsafe extern "system" fn(This: *mut ID2D1SvgPaint) -> D2D1_SVG_PAINT_TYPE,
    pub SetColor: unsafe extern "system" fn(This: *mut ID2D1SvgPaint, color: D2D1_COLOR_F) -> HRESULT,
    pub GetColor: unsafe extern "system" fn(This: *mut ID2D1SvgPaint, color: *mut D2D1_COLOR_F),
    pub SetId: unsafe extern "system" fn(This: *mut ID2D1SvgPaint, id: PCWSTR) -> HRESULT,
    pub GetId: unsafe extern "system" fn(This: *mut ID2D1SvgPaint, id: PWSTR, idCount: UINT32) -> HRESULT,
    pub GetIdLength: unsafe extern "system" fn(This: *mut ID2D1SvgPaint) -> UINT32,
}

Fields

parent: ID2D1SvgAttributeVtblSetPaintType: unsafe extern "system" fn(This: *mut ID2D1SvgPaint, paintType: D2D1_SVG_PAINT_TYPE) -> HRESULTGetPaintType: unsafe extern "system" fn(This: *mut ID2D1SvgPaint) -> D2D1_SVG_PAINT_TYPESetColor: unsafe extern "system" fn(This: *mut ID2D1SvgPaint, color: D2D1_COLOR_F) -> HRESULTGetColor: unsafe extern "system" fn(This: *mut ID2D1SvgPaint, color: *mut D2D1_COLOR_F)SetId: unsafe extern "system" fn(This: *mut ID2D1SvgPaint, id: PCWSTR) -> HRESULTGetId: unsafe extern "system" fn(This: *mut ID2D1SvgPaint, id: PWSTR, idCount: UINT32) -> HRESULTGetIdLength: unsafe extern "system" fn(This: *mut ID2D1SvgPaint) -> UINT32

Auto Trait Implementations

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type Error = <U as TryFrom<T>>::Error

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impl<T> Any for T where
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