[][src]Struct winapi::um::d2d1effectauthor::ID2D1EffectContextVtbl

#[repr(C)]
pub struct ID2D1EffectContextVtbl {
    pub parent: IUnknownVtbl,
    pub GetDpi: unsafe extern "system" fn(This: *mut ID2D1EffectContext, dpiX: *mut FLOAT, dpiY: *mut FLOAT),
    pub CreateEffect: unsafe extern "system" fn(This: *mut ID2D1EffectContext, effectId: REFCLSID, effect: *mut *mut ID2D1Effect) -> HRESULT,
    pub GetMaximumSupportedFeatureLevel: unsafe extern "system" fn(This: *mut ID2D1EffectContext, featureLevels: *const D3D_FEATURE_LEVEL, featureLevelsCount: UINT32, maximumSupportedFeatureLevel: *mut D3D_FEATURE_LEVEL) -> HRESULT,
    pub CreateTransformNodeFromEffect: unsafe extern "system" fn(This: *mut ID2D1EffectContext, effect: *mut ID2D1Effect, transformNode: *mut *mut ID2D1TransformNode) -> HRESULT,
    pub CreateBlendTransform: unsafe extern "system" fn(This: *mut ID2D1EffectContext, numInputs: UINT32, blendDescription: D2D1_BLEND_DESCRIPTION, transform: *mut *mut ID2D1BlendTransform) -> HRESULT,
    pub CreateBorderTransform: unsafe extern "system" fn(This: *mut ID2D1EffectContext, extendModeX: D2D1_EXTEND_MODE, extendModeY: D2D1_EXTEND_MODE, transform: *mut *mut ID2D1BorderTransform) -> HRESULT,
    pub CreateOffsetTransform: unsafe extern "system" fn(This: *mut ID2D1EffectContext, offset: D2D_POINT_2L, transform: *mut *mut ID2D1OffsetTransform) -> HRESULT,
    pub CreateBoundsAdjustmentTransform: unsafe extern "system" fn(This: *mut ID2D1EffectContext, outputRectangle: *mut D2D_RECT_L, transform: ID2D1BoundsAdjustmentTransform) -> HRESULT,
    pub LoadPixelShader: unsafe extern "system" fn(This: *mut ID2D1EffectContext, shaderId: REFGUID, shaderBuffer: *const BYTE, shaderBufferCount: UINT32) -> HRESULT,
    pub LoadVertexShader: unsafe extern "system" fn(This: *mut ID2D1EffectContext, resourceId: REFGUID, shaderBuffer: *const BYTE, shaderBufferCount: UINT32) -> HRESULT,
    pub LoadComputeShader: unsafe extern "system" fn(This: *mut ID2D1EffectContext, resourceId: REFGUID, shaderBuffer: *const BYTE, shaderBufferCount: UINT32) -> HRESULT,
    pub IsShaderLoaded: unsafe extern "system" fn(This: *mut ID2D1EffectContext, shaderId: REFGUID) -> BOOL,
    pub CreateResourceTexture: unsafe extern "system" fn(This: *mut ID2D1EffectContext, resourceId: *const GUID, resourceTextureProperties: *const D2D1_RESOURCE_TEXTURE_PROPERTIES, data: *const BYTE, strides: *const UINT32, dataSize: UINT32, resourceTexture: *mut *mut ID2D1ResourceTexture) -> HRESULT,
    pub FindResourceTexture: unsafe extern "system" fn(This: *mut ID2D1EffectContext, resourceId: *const GUID, resourceTexture: *mut *mut ID2D1ResourceTexture) -> HRESULT,
    pub CreateVertexBuffer: unsafe extern "system" fn(This: *mut ID2D1EffectContext, vertexBufferProperties: *const D2D1_VERTEX_BUFFER_PROPERTIES, resourceId: *const GUID, customVertexBufferProperties: *const D2D1_CUSTOM_VERTEX_BUFFER_PROPERTIES, buffer: *mut *mut ID2D1VertexBuffer) -> HRESULT,
    pub FindVertexBuffer: unsafe extern "system" fn(This: *mut ID2D1EffectContext, resourceId: *const GUID, buffer: *mut *mut ID2D1VertexBuffer) -> HRESULT,
    pub CreateColorContext: unsafe extern "system" fn(This: *mut ID2D1EffectContext, space: D2D1_COLOR_SPACE, profile: *const BYTE, profileSize: UINT32, colorContext: *mut *mut ID2D1ColorContext) -> HRESULT,
    pub CreateColorContextFromFilename: unsafe extern "system" fn(This: *mut ID2D1EffectContext, filename: PCWSTR, colorContext: *mut *mut ID2D1ColorContext) -> HRESULT,
    pub CreateColorContextFromWicColorContext: unsafe extern "system" fn(This: *mut ID2D1EffectContext, wicColorContext: *mut IWICColorContext, colorContext: *mut *mut ID2D1ColorContext) -> HRESULT,
    pub CheckFeatureSupport: unsafe extern "system" fn(This: *mut ID2D1EffectContext, feature: D2D1_FEATURE, featureSupportData: *mut c_void, featureSupportDataSize: UINT32) -> HRESULT,
    pub IsBufferPrecisionSupported: unsafe extern "system" fn(This: *mut ID2D1EffectContext, bufferPrecision: D2D1_BUFFER_PRECISION) -> BOOL,
}

Fields

parent: IUnknownVtblGetDpi: unsafe extern "system" fn(This: *mut ID2D1EffectContext, dpiX: *mut FLOAT, dpiY: *mut FLOAT)CreateEffect: unsafe extern "system" fn(This: *mut ID2D1EffectContext, effectId: REFCLSID, effect: *mut *mut ID2D1Effect) -> HRESULTGetMaximumSupportedFeatureLevel: unsafe extern "system" fn(This: *mut ID2D1EffectContext, featureLevels: *const D3D_FEATURE_LEVEL, featureLevelsCount: UINT32, maximumSupportedFeatureLevel: *mut D3D_FEATURE_LEVEL) -> HRESULTCreateTransformNodeFromEffect: unsafe extern "system" fn(This: *mut ID2D1EffectContext, effect: *mut ID2D1Effect, transformNode: *mut *mut ID2D1TransformNode) -> HRESULTCreateBlendTransform: unsafe extern "system" fn(This: *mut ID2D1EffectContext, numInputs: UINT32, blendDescription: D2D1_BLEND_DESCRIPTION, transform: *mut *mut ID2D1BlendTransform) -> HRESULTCreateBorderTransform: unsafe extern "system" fn(This: *mut ID2D1EffectContext, extendModeX: D2D1_EXTEND_MODE, extendModeY: D2D1_EXTEND_MODE, transform: *mut *mut ID2D1BorderTransform) -> HRESULTCreateOffsetTransform: unsafe extern "system" fn(This: *mut ID2D1EffectContext, offset: D2D_POINT_2L, transform: *mut *mut ID2D1OffsetTransform) -> HRESULTCreateBoundsAdjustmentTransform: unsafe extern "system" fn(This: *mut ID2D1EffectContext, outputRectangle: *mut D2D_RECT_L, transform: ID2D1BoundsAdjustmentTransform) -> HRESULTLoadPixelShader: unsafe extern "system" fn(This: *mut ID2D1EffectContext, shaderId: REFGUID, shaderBuffer: *const BYTE, shaderBufferCount: UINT32) -> HRESULTLoadVertexShader: unsafe extern "system" fn(This: *mut ID2D1EffectContext, resourceId: REFGUID, shaderBuffer: *const BYTE, shaderBufferCount: UINT32) -> HRESULTLoadComputeShader: unsafe extern "system" fn(This: *mut ID2D1EffectContext, resourceId: REFGUID, shaderBuffer: *const BYTE, shaderBufferCount: UINT32) -> HRESULTIsShaderLoaded: unsafe extern "system" fn(This: *mut ID2D1EffectContext, shaderId: REFGUID) -> BOOLCreateResourceTexture: unsafe extern "system" fn(This: *mut ID2D1EffectContext, resourceId: *const GUID, resourceTextureProperties: *const D2D1_RESOURCE_TEXTURE_PROPERTIES, data: *const BYTE, strides: *const UINT32, dataSize: UINT32, resourceTexture: *mut *mut ID2D1ResourceTexture) -> HRESULTFindResourceTexture: unsafe extern "system" fn(This: *mut ID2D1EffectContext, resourceId: *const GUID, resourceTexture: *mut *mut ID2D1ResourceTexture) -> HRESULTCreateVertexBuffer: unsafe extern "system" fn(This: *mut ID2D1EffectContext, vertexBufferProperties: *const D2D1_VERTEX_BUFFER_PROPERTIES, resourceId: *const GUID, customVertexBufferProperties: *const D2D1_CUSTOM_VERTEX_BUFFER_PROPERTIES, buffer: *mut *mut ID2D1VertexBuffer) -> HRESULTFindVertexBuffer: unsafe extern "system" fn(This: *mut ID2D1EffectContext, resourceId: *const GUID, buffer: *mut *mut ID2D1VertexBuffer) -> HRESULTCreateColorContext: unsafe extern "system" fn(This: *mut ID2D1EffectContext, space: D2D1_COLOR_SPACE, profile: *const BYTE, profileSize: UINT32, colorContext: *mut *mut ID2D1ColorContext) -> HRESULTCreateColorContextFromFilename: unsafe extern "system" fn(This: *mut ID2D1EffectContext, filename: PCWSTR, colorContext: *mut *mut ID2D1ColorContext) -> HRESULTCreateColorContextFromWicColorContext: unsafe extern "system" fn(This: *mut ID2D1EffectContext, wicColorContext: *mut IWICColorContext, colorContext: *mut *mut ID2D1ColorContext) -> HRESULTCheckFeatureSupport: unsafe extern "system" fn(This: *mut ID2D1EffectContext, feature: D2D1_FEATURE, featureSupportData: *mut c_void, featureSupportDataSize: UINT32) -> HRESULTIsBufferPrecisionSupported: unsafe extern "system" fn(This: *mut ID2D1EffectContext, bufferPrecision: D2D1_BUFFER_PRECISION) -> BOOL

Auto Trait Implementations

Blanket Implementations

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> From<T> for T[src]

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]