[][src]Struct winapi::um::d2d1effectauthor::ID2D1ConcreteTransformVtbl

#[repr(C)]
pub struct ID2D1ConcreteTransformVtbl {
    pub parent: ID2D1TransformNodeVtbl,
    pub SetOutputBuffer: unsafe extern "system" fn(This: *mut ID2D1ConcreteTransform, bufferPrecision: D2D1_BUFFER_PRECISION, channelDepth: D2D1_CHANNEL_DEPTH) -> HRESULT,
    pub SetCached: unsafe extern "system" fn(This: *mut ID2D1ConcreteTransform, isCached: BOOL),
}

Fields

parent: ID2D1TransformNodeVtblSetOutputBuffer: unsafe extern "system" fn(This: *mut ID2D1ConcreteTransform, bufferPrecision: D2D1_BUFFER_PRECISION, channelDepth: D2D1_CHANNEL_DEPTH) -> HRESULTSetCached: unsafe extern "system" fn(This: *mut ID2D1ConcreteTransform, isCached: BOOL)

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