[][src]Struct winapi::um::d2d1_3::ID2D1SpriteBatchVtbl

#[repr(C)]
pub struct ID2D1SpriteBatchVtbl {
    pub parent: ID2D1ResourceVtbl,
    pub AddSprites: unsafe extern "system" fn(This: *mut ID2D1SpriteBatch, spriteCount: UINT32, destinationRectangle: *const D2D1_RECT_F, sourceRectangles: *const D2D1_RECT_U, colors: *const D2D1_COLOR_F, transforms: *const D2D1_MATRIX_3X2_F, destinationRectanglesStride: UINT32, sourceRectanglesStride: UINT32, colorsStride: UINT32, transformsStride: D2D1_MATRIX_3X2_F) -> HRESULT,
    pub SetSprites: unsafe extern "system" fn(This: *mut ID2D1SpriteBatch, startIndex: UINT32, spriteCount: UINT32, destinationRectangle: *const D2D1_RECT_F, sourceRectangles: *const D2D1_RECT_U, colors: *const D2D1_COLOR_F, transforms: *const D2D1_MATRIX_3X2_F, destinationRectanglesStride: UINT32, sourceRectanglesStride: UINT32, colorsStride: UINT32, transformsStride: D2D1_MATRIX_3X2_F) -> HRESULT,
    pub GetSprites: unsafe extern "system" fn(This: *mut ID2D1SpriteBatch, startIndex: UINT32, spriteCount: UINT32, destinationRectangle: *mut D2D1_RECT_F, sourceRectangles: *mut D2D1_RECT_U, colors: *mut D2D1_COLOR_F, transforms: *mut D2D1_MATRIX_3X2_F) -> HRESULT,
    pub GetSpriteCount: unsafe extern "system" fn(This: *mut ID2D1SpriteBatch) -> UINT32,
    pub Clear: unsafe extern "system" fn(This: *mut ID2D1SpriteBatch),
}

Fields

parent: ID2D1ResourceVtblAddSprites: unsafe extern "system" fn(This: *mut ID2D1SpriteBatch, spriteCount: UINT32, destinationRectangle: *const D2D1_RECT_F, sourceRectangles: *const D2D1_RECT_U, colors: *const D2D1_COLOR_F, transforms: *const D2D1_MATRIX_3X2_F, destinationRectanglesStride: UINT32, sourceRectanglesStride: UINT32, colorsStride: UINT32, transformsStride: D2D1_MATRIX_3X2_F) -> HRESULTSetSprites: unsafe extern "system" fn(This: *mut ID2D1SpriteBatch, startIndex: UINT32, spriteCount: UINT32, destinationRectangle: *const D2D1_RECT_F, sourceRectangles: *const D2D1_RECT_U, colors: *const D2D1_COLOR_F, transforms: *const D2D1_MATRIX_3X2_F, destinationRectanglesStride: UINT32, sourceRectanglesStride: UINT32, colorsStride: UINT32, transformsStride: D2D1_MATRIX_3X2_F) -> HRESULTGetSprites: unsafe extern "system" fn(This: *mut ID2D1SpriteBatch, startIndex: UINT32, spriteCount: UINT32, destinationRectangle: *mut D2D1_RECT_F, sourceRectangles: *mut D2D1_RECT_U, colors: *mut D2D1_COLOR_F, transforms: *mut D2D1_MATRIX_3X2_F) -> HRESULTGetSpriteCount: unsafe extern "system" fn(This: *mut ID2D1SpriteBatch) -> UINT32Clear: unsafe extern "system" fn(This: *mut ID2D1SpriteBatch)

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