[−][src]Struct winapi::um::d2d1_3::ID2D1DeviceContext4Vtbl
Fields
parent: ID2D1DeviceContext3Vtbl
CreateSvgGlyphStyle: unsafe extern "system" fn(This: *mut ID2D1DeviceContext4, svgGlyphStyle: *mut *mut ID2D1SvgGlyphStyle) -> HRESULT
DrawText: unsafe extern "system" fn(This: *mut ID2D1DeviceContext4, string: *const WCHAR, stringLength: UINT32, textFormat: *mut IDWriteTextFormat, layoutRect: *const D2D1_RECT_F, defaultFillBrush: *mut ID2D1Brush, svgGlyphStyle: *mut ID2D1SvgGlyphStyle, colorPaletteIndex: UINT32, options: D2D1_DRAW_TEXT_OPTIONS, measuringMode: DWRITE_MEASURING_MODE)
DrawTextLayout: unsafe extern "system" fn(This: *mut ID2D1DeviceContext4, origin: D2D1_POINT_2F, textLayout: *mut IDWriteTextLayout, defaultFillBrush: *mut ID2D1Brush, svgGlyphStyle: *mut ID2D1SvgGlyphStyle, colorPaletteIndex: UINT32, options: D2D1_DRAW_TEXT_OPTIONS)
DrawColorBitmapGlyphRun: unsafe extern "system" fn(This: *mut ID2D1DeviceContext4, glyphImageFormat: DWRITE_GLYPH_IMAGE_FORMATS, baselineOrigin: D2D1_POINT_2F, glyphRun: *const DWRITE_GLYPH_RUN, measuringMode: DWRITE_MEASURING_MODE, bitmapSnapOption: D2D1_COLOR_BITMAP_GLYPH_SNAP_OPTION)
DrawSvgGlyphRun: unsafe extern "system" fn(This: *mut ID2D1DeviceContext4, baselineOrigin: D2D1_POINT_2F, glyphRun: *const DWRITE_GLYPH_RUN, defaultFillBrush: *mut ID2D1Brush, svgGlyphStyle: *mut ID2D1SvgGlyphStyle, colorPaletteIndex: UINT32, measuringMode: DWRITE_MEASURING_MODE)
GetColorBitmapGlyphImage: unsafe extern "system" fn(This: *mut ID2D1DeviceContext4, glyphImageFormat: DWRITE_GLYPH_IMAGE_FORMATS, glyphOrigin: D2D1_POINT_2F, fontFace: *mut IDWriteFontFace, fontEmSize: FLOAT, glyphIndex: UINT16, isSideways: BOOL, worldTransform: *const D2D1_MATRIX_3X2_F, dpiX: FLOAT, dpiY: FLOAT, glyphTransform: *mut D2D1_MATRIX_3X2_F, glyphImage: *mut *mut ID2D1Image) -> HRESULT
GetSvgGlyphImage: unsafe extern "system" fn(This: *mut ID2D1DeviceContext4, glyphImageFormat: DWRITE_GLYPH_IMAGE_FORMATS, glyphOrigin: D2D1_POINT_2F, fontFace: *mut IDWriteFontFace, fontEmSize: FLOAT, glyphIndex: UINT16, isSideways: BOOL, worldTransform: *const D2D1_MATRIX_3X2_F, defaultFillBrush: *mut ID2D1Brush, svgGlyphStyle: *mut ID2D1SvgGlyphStyle, colorPaletteIndex: UINT32, glyphTransform: *mut D2D1_MATRIX_3X2_F, glyphImage: *mut *mut ID2D1CommandList) -> HRESULT
Auto Trait Implementations
impl Unpin for ID2D1DeviceContext4Vtbl
impl Send for ID2D1DeviceContext4Vtbl
impl Sync for ID2D1DeviceContext4Vtbl
Blanket Implementations
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> From<T> for T
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,