[][src]Struct winapi::um::d2d1_1::ID2D1EffectVtbl

#[repr(C)]
pub struct ID2D1EffectVtbl {
    pub parent: ID2D1PropertiesVtbl,
    pub SetInput: unsafe extern "system" fn(This: *mut ID2D1Effect, index: UINT32, input: *const ID2D1Image, invalidate: BOOL),
    pub SetInputCount: unsafe extern "system" fn(This: *mut ID2D1Effect, inputCount: UINT32) -> HRESULT,
    pub GetInput: unsafe extern "system" fn(This: *mut ID2D1Effect, index: UINT32, input: *mut *mut ID2D1Image),
    pub GetInputCount: unsafe extern "system" fn(This: *mut ID2D1Effect) -> UINT32,
    pub GetOutput: unsafe extern "system" fn(This: *mut ID2D1Effect, outputImage: *mut *mut ID2D1Image),
}

Fields

parent: ID2D1PropertiesVtblSetInput: unsafe extern "system" fn(This: *mut ID2D1Effect, index: UINT32, input: *const ID2D1Image, invalidate: BOOL)SetInputCount: unsafe extern "system" fn(This: *mut ID2D1Effect, inputCount: UINT32) -> HRESULTGetInput: unsafe extern "system" fn(This: *mut ID2D1Effect, index: UINT32, input: *mut *mut ID2D1Image)GetInputCount: unsafe extern "system" fn(This: *mut ID2D1Effect) -> UINT32GetOutput: unsafe extern "system" fn(This: *mut ID2D1Effect, outputImage: *mut *mut ID2D1Image)

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