[][src]Struct winapi::shared::d3d9::IDirect3DBaseTexture9Vtbl

#[repr(C)]
pub struct IDirect3DBaseTexture9Vtbl {
    pub parent: IDirect3DResource9Vtbl,
    pub SetLOD: unsafe extern "system" fn(This: *mut IDirect3DBaseTexture9, LODNew: DWORD) -> DWORD,
    pub GetLOD: unsafe extern "system" fn(This: *mut IDirect3DBaseTexture9) -> DWORD,
    pub GetLevelCount: unsafe extern "system" fn(This: *mut IDirect3DBaseTexture9) -> DWORD,
    pub SetAutoGenFilterType: unsafe extern "system" fn(This: *mut IDirect3DBaseTexture9, FilterType: D3DTEXTUREFILTERTYPE) -> HRESULT,
    pub GetAutoGenFilterType: unsafe extern "system" fn(This: *mut IDirect3DBaseTexture9) -> D3DTEXTUREFILTERTYPE,
    pub GenerateMipSubLevels: unsafe extern "system" fn(This: *mut IDirect3DBaseTexture9),
}

Fields

parent: IDirect3DResource9VtblSetLOD: unsafe extern "system" fn(This: *mut IDirect3DBaseTexture9, LODNew: DWORD) -> DWORDGetLOD: unsafe extern "system" fn(This: *mut IDirect3DBaseTexture9) -> DWORDGetLevelCount: unsafe extern "system" fn(This: *mut IDirect3DBaseTexture9) -> DWORDSetAutoGenFilterType: unsafe extern "system" fn(This: *mut IDirect3DBaseTexture9, FilterType: D3DTEXTUREFILTERTYPE) -> HRESULTGetAutoGenFilterType: unsafe extern "system" fn(This: *mut IDirect3DBaseTexture9) -> D3DTEXTUREFILTERTYPEGenerateMipSubLevels: unsafe extern "system" fn(This: *mut IDirect3DBaseTexture9)

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