[][src]Struct winapi::um::d3d12::ID3D12Device2Vtbl

#[repr(C)]
pub struct ID3D12Device2Vtbl { pub parent: ID3D12Device1Vtbl, pub CreatePipelineState: unsafe extern "system" fn(This: *mut ID3D12Device2, pDesc: *const D3D12_PIPELINE_STATE_STREAM_DESC, riid: REFIID, ppPipelineState: *mut *mut c_void) -> HRESULT, }

Fields

parent: ID3D12Device1VtblCreatePipelineState: unsafe extern "system" fn(This: *mut ID3D12Device2, pDesc: *const D3D12_PIPELINE_STATE_STREAM_DESC, riid: REFIID, ppPipelineState: *mut *mut c_void) -> HRESULT

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