Struct winapi::um::d2d1effectauthor::ID2D1Transform
source · #[repr(C)]pub struct ID2D1Transform {
pub lpVtbl: *const ID2D1TransformVtbl,
}
Fields§
§lpVtbl: *const ID2D1TransformVtbl
Implementations§
source§impl ID2D1Transform
impl ID2D1Transform
pub unsafe fn MapOutputRectToInputRects(
&self,
outputRect: *const D2D_RECT_L,
inputRects: *mut D2D_RECT_L,
inputRectsCount: UINT32
) -> HRESULT
pub unsafe fn MapInputRectsToOutputRect(
&self,
inputRects: *const D2D_RECT_L,
inputOpaqueSubRects: *const D2D_RECT_L,
inputRectCount: UINT32,
outputRect: *mut D2D_RECT_L,
outputOpaqueSubRect: *mut D2D_RECT_L
) -> HRESULT
pub unsafe fn MapInvalidRect(
&self,
inputIndex: UINT32,
invalidInputRect: D2D_RECT_L,
invalidOutputRect: *mut D2D_RECT_L
) -> HRESULT
Methods from Deref<Target = ID2D1TransformNode>§
pub unsafe fn GetInputCount(&self) -> UINT32
Methods from Deref<Target = IUnknown>§
Trait Implementations§
source§impl Deref for ID2D1Transform
impl Deref for ID2D1Transform
§type Target = ID2D1TransformNode
type Target = ID2D1TransformNode
The resulting type after dereferencing.
source§fn deref(&self) -> &ID2D1TransformNode
fn deref(&self) -> &ID2D1TransformNode
Dereferences the value.