Struct winapi::um::d2d1effectauthor::ID2D1SourceTransformVtbl
source · #[repr(C)]pub struct ID2D1SourceTransformVtbl {
pub parent: ID2D1TransformVtbl,
pub SetRenderInfo: unsafe extern "system" fn(This: *mut ID2D1SourceTransform, renderInfo: *mut ID2D1RenderInfo) -> HRESULT,
pub Draw: unsafe extern "system" fn(This: *mut ID2D1SourceTransform, target: *mut ID2D1Bitmap1, drawRect: *mut D2D_RECT_L, targetOrigin: D2D_POINT_2U) -> HRESULT,
}
Fields§
§parent: ID2D1TransformVtbl
§SetRenderInfo: unsafe extern "system" fn(This: *mut ID2D1SourceTransform, renderInfo: *mut ID2D1RenderInfo) -> HRESULT
§Draw: unsafe extern "system" fn(This: *mut ID2D1SourceTransform, target: *mut ID2D1Bitmap1, drawRect: *mut D2D_RECT_L, targetOrigin: D2D_POINT_2U) -> HRESULT