#[repr(C)]
pub struct ID2D1SourceTransformVtbl { pub parent: ID2D1TransformVtbl, pub SetRenderInfo: unsafe extern "system" fn(This: *mut ID2D1SourceTransform, renderInfo: *mut ID2D1RenderInfo) -> HRESULT, pub Draw: unsafe extern "system" fn(This: *mut ID2D1SourceTransform, target: *mut ID2D1Bitmap1, drawRect: *mut D2D_RECT_L, targetOrigin: D2D_POINT_2U) -> HRESULT, }

Fields§

§parent: ID2D1TransformVtbl§SetRenderInfo: unsafe extern "system" fn(This: *mut ID2D1SourceTransform, renderInfo: *mut ID2D1RenderInfo) -> HRESULT§Draw: unsafe extern "system" fn(This: *mut ID2D1SourceTransform, target: *mut ID2D1Bitmap1, drawRect: *mut D2D_RECT_L, targetOrigin: D2D_POINT_2U) -> HRESULT

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