Struct winapi::d3d12::D3D12_ROOT_CONSTANTS [] [src]

#[repr(C)]
pub struct D3D12_ROOT_CONSTANTS { pub ShaderRegister: UINT, pub RegisterSpace: UINT, pub Num32BitValues: UINT, }

Fields

Trait Implementations

impl Debug for D3D12_ROOT_CONSTANTS
[src]

Formats the value using the given formatter.

impl Copy for D3D12_ROOT_CONSTANTS
[src]

impl Clone for D3D12_ROOT_CONSTANTS
[src]

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more