Struct winapi::d3d12::D3D12_GRAPHICS_PIPELINE_STATE_DESC [] [src]

#[repr(C)]
pub struct D3D12_GRAPHICS_PIPELINE_STATE_DESC { pub pRootSignature: *mut ID3D12RootSignature, pub VS: D3D12_SHADER_BYTECODE, pub PS: D3D12_SHADER_BYTECODE, pub DS: D3D12_SHADER_BYTECODE, pub HS: D3D12_SHADER_BYTECODE, pub GS: D3D12_SHADER_BYTECODE, pub StreamOutput: D3D12_STREAM_OUTPUT_DESC, pub BlendState: D3D12_BLEND_DESC, pub SampleMask: UINT, pub RasterizerState: D3D12_RASTERIZER_DESC, pub DepthStencilState: D3D12_DEPTH_STENCIL_DESC, pub InputLayout: D3D12_INPUT_LAYOUT_DESC, pub IBStripCutValue: D3D12_INDEX_BUFFER_STRIP_CUT_VALUE, pub PrimitiveTopologyType: D3D12_PRIMITIVE_TOPOLOGY_TYPE, pub NumRenderTargets: UINT, pub RTVFormats: [DXGI_FORMAT; 8], pub DSVFormat: DXGI_FORMAT, pub SampleDesc: DXGI_SAMPLE_DESC, pub NodeMask: UINT, pub CachedPSO: D3D12_CACHED_PIPELINE_STATE, pub Flags: D3D12_PIPELINE_STATE_FLAGS, }

Fields

Trait Implementations

impl Debug for D3D12_GRAPHICS_PIPELINE_STATE_DESC
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Formats the value using the given formatter.

impl Copy for D3D12_GRAPHICS_PIPELINE_STATE_DESC
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impl Clone for D3D12_GRAPHICS_PIPELINE_STATE_DESC
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Returns a copy of the value. Read more

Performs copy-assignment from source. Read more