Struct winapi::d3d12::D3D12_FEATURE_DATA_D3D12_OPTIONS [] [src]

#[repr(C)]
pub struct D3D12_FEATURE_DATA_D3D12_OPTIONS { pub DoublePrecisionFloatShaderOps: BOOL, pub OutputMergerLogicOp: BOOL, pub MinPrecisionSupport: D3D12_SHADER_MIN_PRECISION_SUPPORT, pub TiledResourcesTier: D3D12_TILED_RESOURCES_TIER, pub ResourceBindingTier: D3D12_RESOURCE_BINDING_TIER, pub PSSpecifiedStencilRefSupported: BOOL, pub TypedUAVLoadAdditionalFormats: BOOL, pub ROVsSupported: BOOL, pub ConservativeRasterizationTier: D3D12_CONSERVATIVE_RASTERIZATION_TIER, pub MaxGPUVirtualAddressBitsPerResource: UINT, pub StandardSwizzle64KBSupported: BOOL, pub CrossNodeSharingTier: D3D12_CROSS_NODE_SHARING_TIER, pub CrossAdapterRowMajorTextureSupported: BOOL, pub VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation: BOOL, pub ResourceHeapTier: D3D12_RESOURCE_HEAP_TIER, }

Fields

Trait Implementations

impl Debug for D3D12_FEATURE_DATA_D3D12_OPTIONS
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Formats the value using the given formatter.

impl Copy for D3D12_FEATURE_DATA_D3D12_OPTIONS
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impl Clone for D3D12_FEATURE_DATA_D3D12_OPTIONS
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Returns a copy of the value. Read more

Performs copy-assignment from source. Read more