Struct winapi::d3d10shader::ID3D10ShaderReflectionConstantBufferVtbl
[−]
[src]
#[repr(C)]pub struct ID3D10ShaderReflectionConstantBufferVtbl { pub GetDesc: unsafe extern "system" fn(_: *mut ID3D10ShaderReflectionConstantBuffer, _: *mut D3D10_SHADER_BUFFER_DESC) -> HRESULT, pub GetVariableByIndex: unsafe extern "system" fn(_: *mut ID3D10ShaderReflectionConstantBuffer, _: UINT) -> *mut ID3D10ShaderReflectionVariable, pub GetVariableByName: unsafe extern "system" fn(_: *mut ID3D10ShaderReflectionConstantBuffer, _: LPCSTR) -> *mut ID3D10ShaderReflectionVariable, }
Fields
GetDesc: unsafe extern "system" fn(_: *mut ID3D10ShaderReflectionConstantBuffer, _: *mut D3D10_SHADER_BUFFER_DESC) -> HRESULT
GetVariableByIndex: unsafe extern "system" fn(_: *mut ID3D10ShaderReflectionConstantBuffer, _: UINT) -> *mut ID3D10ShaderReflectionVariable
GetVariableByName: unsafe extern "system" fn(_: *mut ID3D10ShaderReflectionConstantBuffer, _: LPCSTR) -> *mut ID3D10ShaderReflectionVariable