Struct winapi::d3d10shader::D3D10_SHADER_VARIABLE_DESC [] [src]

#[repr(C)]
pub struct D3D10_SHADER_VARIABLE_DESC { pub Name: LPCSTR, pub StartOffset: UINT, pub Size: UINT, pub uFlags: UINT, pub DefaultValue: LPVOID, }

Fields

Trait Implementations

impl Debug for D3D10_SHADER_VARIABLE_DESC
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Formats the value using the given formatter.

impl Copy for D3D10_SHADER_VARIABLE_DESC
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impl Clone for D3D10_SHADER_VARIABLE_DESC
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Returns a copy of the value. Read more

Performs copy-assignment from source. Read more