winapi::d3dcommon::D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER [] [src]

pub const D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER: D3D_SHADER_INPUT_TYPE = D3D_SHADER_INPUT_TYPE(D3D_SIT_UAV_CONSUME_STRUCTURED.0 + 1u32)