Struct winapi::d3d9::IDirect3DVertexShader9Vtbl [] [src]

pub struct IDirect3DVertexShader9Vtbl {
    pub parent: IUnknownVtbl,
    pub GetDevice: unsafe extern "system" fn(This: *mut IDirect3DVertexShader9, ppDevice: *mut *mut IDirect3DDevice9) -> HRESULT,
    pub GetFunction: unsafe extern "system" fn(This: *mut IDirect3DVertexShader9, arg1: *mut VOID, pSizeOfData: *mut UINT) -> HRESULT,
}

Fields

parent: IUnknownVtbl GetDevice: unsafe extern "system" fn(This: *mut IDirect3DVertexShader9, ppDevice: *mut *mut IDirect3DDevice9) -> HRESULT GetFunction: unsafe extern "system" fn(This: *mut IDirect3DVertexShader9, arg1: *mut VOID, pSizeOfData: *mut UINT) -> HRESULT