Struct winapi::d3d12::D3D12_TEXTURE_COPY_LOCATION [] [src]

pub struct D3D12_TEXTURE_COPY_LOCATION {
    pub pResource: *mut ID3D12Resource,
    pub Type: D3D12_TEXTURE_COPY_TYPE,
    pub u: D3D12_PLACED_SUBRESOURCE_FOOTPRINT,
}

Fields

pResource: *mut ID3D12Resource Type: D3D12_TEXTURE_COPY_TYPE u: D3D12_PLACED_SUBRESOURCE_FOOTPRINT

Methods

impl D3D12_TEXTURE_COPY_LOCATION
[src]

unsafe fn SubresourceIndex(&self) -> &UINT

unsafe fn SubresourceIndex_mut(&mut self) -> &mut UINT

impl D3D12_TEXTURE_COPY_LOCATION
[src]

Trait Implementations

impl Debug for D3D12_TEXTURE_COPY_LOCATION
[src]

fn fmt(&self, __arg_0: &mut Formatter) -> Result

Formats the value using the given formatter.

impl Copy for D3D12_TEXTURE_COPY_LOCATION
[src]

impl Clone for D3D12_TEXTURE_COPY_LOCATION
[src]

fn clone(&self) -> D3D12_TEXTURE_COPY_LOCATION

Returns a copy of the value. Read more

fn clone_from(&mut self, source: &Self)
1.0.0

Performs copy-assignment from source. Read more