Struct winapi::d3d12::D3D12_RESOURCE_TRANSITION_BARRIER
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pub struct D3D12_RESOURCE_TRANSITION_BARRIER { pub pResource: *mut ID3D12Resource, pub Subresource: UINT, pub StateBefore: D3D12_RESOURCE_STATES, pub StateAfter: D3D12_RESOURCE_STATES, }
Fields
pResource: *mut ID3D12Resource
Subresource: UINT
StateBefore: D3D12_RESOURCE_STATES
StateAfter: D3D12_RESOURCE_STATES
Trait Implementations
impl Debug for D3D12_RESOURCE_TRANSITION_BARRIER
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impl Copy for D3D12_RESOURCE_TRANSITION_BARRIER
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impl Clone for D3D12_RESOURCE_TRANSITION_BARRIER
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fn clone(&self) -> D3D12_RESOURCE_TRANSITION_BARRIER
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more