Struct winapi::d3d12::D3D12_RESOURCE_TRANSITION_BARRIER [] [src]

pub struct D3D12_RESOURCE_TRANSITION_BARRIER {
    pub pResource: *mut ID3D12Resource,
    pub Subresource: UINT,
    pub StateBefore: D3D12_RESOURCE_STATES,
    pub StateAfter: D3D12_RESOURCE_STATES,
}

Fields

pResource: *mut ID3D12Resource Subresource: UINT StateBefore: D3D12_RESOURCE_STATES StateAfter: D3D12_RESOURCE_STATES

Trait Implementations

impl Debug for D3D12_RESOURCE_TRANSITION_BARRIER
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fn fmt(&self, __arg_0: &mut Formatter) -> Result

Formats the value using the given formatter.

impl Copy for D3D12_RESOURCE_TRANSITION_BARRIER
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impl Clone for D3D12_RESOURCE_TRANSITION_BARRIER
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fn clone(&self) -> D3D12_RESOURCE_TRANSITION_BARRIER

Returns a copy of the value. Read more

fn clone_from(&mut self, source: &Self)
1.0.0

Performs copy-assignment from source. Read more