Struct winapi::d3d12::D3D12_RASTERIZER_DESC
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pub struct D3D12_RASTERIZER_DESC { pub FillMode: D3D12_FILL_MODE, pub CullMode: D3D12_CULL_MODE, pub FrontCounterClockwise: BOOL, pub DepthBias: INT, pub DepthBiasClamp: FLOAT, pub SlopeScaledDepthBias: FLOAT, pub DepthClipEnable: BOOL, pub MultisampleEnable: BOOL, pub AntialiasedLineEnable: BOOL, pub ForcedSampleCount: UINT, pub ConservativeRaster: D3D12_CONSERVATIVE_RASTERIZATION_MODE, }
Fields
FillMode: D3D12_FILL_MODE
CullMode: D3D12_CULL_MODE
FrontCounterClockwise: BOOL
DepthBias: INT
DepthBiasClamp: FLOAT
SlopeScaledDepthBias: FLOAT
DepthClipEnable: BOOL
MultisampleEnable: BOOL
AntialiasedLineEnable: BOOL
ForcedSampleCount: UINT
ConservativeRaster: D3D12_CONSERVATIVE_RASTERIZATION_MODE
Trait Implementations
impl Debug for D3D12_RASTERIZER_DESC
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impl Copy for D3D12_RASTERIZER_DESC
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impl Clone for D3D12_RASTERIZER_DESC
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fn clone(&self) -> D3D12_RASTERIZER_DESC
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more