Struct winapi::d3d12::D3D12_RASTERIZER_DESC [] [src]

pub struct D3D12_RASTERIZER_DESC {
    pub FillMode: D3D12_FILL_MODE,
    pub CullMode: D3D12_CULL_MODE,
    pub FrontCounterClockwise: BOOL,
    pub DepthBias: INT,
    pub DepthBiasClamp: FLOAT,
    pub SlopeScaledDepthBias: FLOAT,
    pub DepthClipEnable: BOOL,
    pub MultisampleEnable: BOOL,
    pub AntialiasedLineEnable: BOOL,
    pub ForcedSampleCount: UINT,
    pub ConservativeRaster: D3D12_CONSERVATIVE_RASTERIZATION_MODE,
}

Fields

FillMode: D3D12_FILL_MODE CullMode: D3D12_CULL_MODE FrontCounterClockwise: BOOL DepthBias: INT DepthBiasClamp: FLOAT SlopeScaledDepthBias: FLOAT DepthClipEnable: BOOL MultisampleEnable: BOOL AntialiasedLineEnable: BOOL ForcedSampleCount: UINT ConservativeRaster: D3D12_CONSERVATIVE_RASTERIZATION_MODE

Trait Implementations

impl Debug for D3D12_RASTERIZER_DESC
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fn fmt(&self, __arg_0: &mut Formatter) -> Result

Formats the value using the given formatter.

impl Copy for D3D12_RASTERIZER_DESC
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impl Clone for D3D12_RASTERIZER_DESC
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fn clone(&self) -> D3D12_RASTERIZER_DESC

Returns a copy of the value. Read more

fn clone_from(&mut self, source: &Self)
1.0.0

Performs copy-assignment from source. Read more