Struct winapi::d3d11shader::D3D11_FUNCTION_DESC [] [src]

pub struct D3D11_FUNCTION_DESC {
    pub Version: UINT,
    pub Creator: LPCSTR,
    pub Flags: UINT,
    pub ConstantBuffers: UINT,
    pub BoundResources: UINT,
    pub InstructionCount: UINT,
    pub TempRegisterCount: UINT,
    pub TempArrayCount: UINT,
    pub DefCount: UINT,
    pub DclCount: UINT,
    pub TextureNormalInstructions: UINT,
    pub TextureLoadInstructions: UINT,
    pub TextureCompInstructions: UINT,
    pub TextureBiasInstructions: UINT,
    pub TextureGradientInstructions: UINT,
    pub FloatInstructionCount: UINT,
    pub IntInstructionCount: UINT,
    pub UintInstructionCount: UINT,
    pub StaticFlowControlCount: UINT,
    pub DynamicFlowControlCount: UINT,
    pub MacroInstructionCount: UINT,
    pub ArrayInstructionCount: UINT,
    pub MovInstructionCount: UINT,
    pub MovcInstructionCount: UINT,
    pub ConversionInstructionCount: UINT,
    pub BitwiseInstructionCount: UINT,
    pub MinFeatureLevel: D3D_FEATURE_LEVEL,
    pub RequiredFeatureFlags: UINT64,
    pub Name: LPCSTR,
    pub FunctionParameterCount: INT,
    pub HasReturn: BOOL,
    pub Has10Level9VertexShader: BOOL,
    pub Has10Level9PixelShader: BOOL,
}

Fields

Version: UINT Creator: LPCSTR Flags: UINT ConstantBuffers: UINT BoundResources: UINT InstructionCount: UINT TempRegisterCount: UINT TempArrayCount: UINT DefCount: UINT DclCount: UINT TextureNormalInstructions: UINT TextureLoadInstructions: UINT TextureCompInstructions: UINT TextureBiasInstructions: UINT TextureGradientInstructions: UINT FloatInstructionCount: UINT IntInstructionCount: UINT UintInstructionCount: UINT StaticFlowControlCount: UINT DynamicFlowControlCount: UINT MacroInstructionCount: UINT ArrayInstructionCount: UINT MovInstructionCount: UINT MovcInstructionCount: UINT ConversionInstructionCount: UINT BitwiseInstructionCount: UINT MinFeatureLevel: D3D_FEATURE_LEVEL RequiredFeatureFlags: UINT64 Name: LPCSTR FunctionParameterCount: INT HasReturn: BOOL Has10Level9VertexShader: BOOL Has10Level9PixelShader: BOOL

Trait Implementations

impl Debug for D3D11_FUNCTION_DESC
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fn fmt(&self, __arg_0: &mut Formatter) -> Result

Formats the value using the given formatter.

impl Copy for D3D11_FUNCTION_DESC
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impl Clone for D3D11_FUNCTION_DESC
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fn clone(&self) -> D3D11_FUNCTION_DESC

Returns a copy of the value. Read more

fn clone_from(&mut self, source: &Self)
1.0.0

Performs copy-assignment from source. Read more