Struct winapi::d3d11shader::D3D11_FUNCTION_DESC
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pub struct D3D11_FUNCTION_DESC { pub Version: UINT, pub Creator: LPCSTR, pub Flags: UINT, pub ConstantBuffers: UINT, pub BoundResources: UINT, pub InstructionCount: UINT, pub TempRegisterCount: UINT, pub TempArrayCount: UINT, pub DefCount: UINT, pub DclCount: UINT, pub TextureNormalInstructions: UINT, pub TextureLoadInstructions: UINT, pub TextureCompInstructions: UINT, pub TextureBiasInstructions: UINT, pub TextureGradientInstructions: UINT, pub FloatInstructionCount: UINT, pub IntInstructionCount: UINT, pub UintInstructionCount: UINT, pub StaticFlowControlCount: UINT, pub DynamicFlowControlCount: UINT, pub MacroInstructionCount: UINT, pub ArrayInstructionCount: UINT, pub MovInstructionCount: UINT, pub MovcInstructionCount: UINT, pub ConversionInstructionCount: UINT, pub BitwiseInstructionCount: UINT, pub MinFeatureLevel: D3D_FEATURE_LEVEL, pub RequiredFeatureFlags: UINT64, pub Name: LPCSTR, pub FunctionParameterCount: INT, pub HasReturn: BOOL, pub Has10Level9VertexShader: BOOL, pub Has10Level9PixelShader: BOOL, }
Fields
Version: UINT
Creator: LPCSTR
Flags: UINT
ConstantBuffers: UINT
BoundResources: UINT
InstructionCount: UINT
TempRegisterCount: UINT
TempArrayCount: UINT
DefCount: UINT
DclCount: UINT
TextureNormalInstructions: UINT
TextureLoadInstructions: UINT
TextureCompInstructions: UINT
TextureBiasInstructions: UINT
TextureGradientInstructions: UINT
FloatInstructionCount: UINT
IntInstructionCount: UINT
UintInstructionCount: UINT
StaticFlowControlCount: UINT
DynamicFlowControlCount: UINT
MacroInstructionCount: UINT
ArrayInstructionCount: UINT
MovInstructionCount: UINT
MovcInstructionCount: UINT
ConversionInstructionCount: UINT
BitwiseInstructionCount: UINT
MinFeatureLevel: D3D_FEATURE_LEVEL
RequiredFeatureFlags: UINT64
Name: LPCSTR
FunctionParameterCount: INT
HasReturn: BOOL
Has10Level9VertexShader: BOOL
Has10Level9PixelShader: BOOL
Trait Implementations
impl Debug for D3D11_FUNCTION_DESC
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impl Copy for D3D11_FUNCTION_DESC
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impl Clone for D3D11_FUNCTION_DESC
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fn clone(&self) -> D3D11_FUNCTION_DESC
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more