Struct winapi::d3d11::D3D11_VIDEO_PROCESSOR_STREAM
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pub struct D3D11_VIDEO_PROCESSOR_STREAM { pub Enable: BOOL, pub OutputIndex: UINT, pub InputFrameOrField: UINT, pub PastFrames: UINT, pub FutureFrames: UINT, pub ppPastSurfaces: *mut *mut ID3D11VideoProcessorInputView, pub pInputSurface: *mut ID3D11VideoProcessorInputView, pub ppFutureSurfaces: *mut *mut ID3D11VideoProcessorInputView, pub ppPastSurfacesRight: *mut *mut ID3D11VideoProcessorInputView, pub pInputSurfaceRight: *mut ID3D11VideoProcessorInputView, pub ppFutureSurfacesRight: *mut *mut ID3D11VideoProcessorInputView, }
Fields
Enable: BOOL
OutputIndex: UINT
InputFrameOrField: UINT
PastFrames: UINT
FutureFrames: UINT
ppPastSurfaces: *mut *mut ID3D11VideoProcessorInputView
pInputSurface: *mut ID3D11VideoProcessorInputView
ppFutureSurfaces: *mut *mut ID3D11VideoProcessorInputView
ppPastSurfacesRight: *mut *mut ID3D11VideoProcessorInputView
pInputSurfaceRight: *mut ID3D11VideoProcessorInputView
ppFutureSurfacesRight: *mut *mut ID3D11VideoProcessorInputView
Trait Implementations
impl Debug for D3D11_VIDEO_PROCESSOR_STREAM
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impl Copy for D3D11_VIDEO_PROCESSOR_STREAM
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impl Clone for D3D11_VIDEO_PROCESSOR_STREAM
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fn clone(&self) -> D3D11_VIDEO_PROCESSOR_STREAM
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more