Struct winapi::d3d11::D3D11_VIDEO_PROCESSOR_STREAM [] [src]

pub struct D3D11_VIDEO_PROCESSOR_STREAM {
    pub Enable: BOOL,
    pub OutputIndex: UINT,
    pub InputFrameOrField: UINT,
    pub PastFrames: UINT,
    pub FutureFrames: UINT,
    pub ppPastSurfaces: *mut *mut ID3D11VideoProcessorInputView,
    pub pInputSurface: *mut ID3D11VideoProcessorInputView,
    pub ppFutureSurfaces: *mut *mut ID3D11VideoProcessorInputView,
    pub ppPastSurfacesRight: *mut *mut ID3D11VideoProcessorInputView,
    pub pInputSurfaceRight: *mut ID3D11VideoProcessorInputView,
    pub ppFutureSurfacesRight: *mut *mut ID3D11VideoProcessorInputView,
}

Fields

Enable: BOOL OutputIndex: UINT InputFrameOrField: UINT PastFrames: UINT FutureFrames: UINT ppPastSurfaces: *mut *mut ID3D11VideoProcessorInputView pInputSurface: *mut ID3D11VideoProcessorInputView ppFutureSurfaces: *mut *mut ID3D11VideoProcessorInputView ppPastSurfacesRight: *mut *mut ID3D11VideoProcessorInputView pInputSurfaceRight: *mut ID3D11VideoProcessorInputView ppFutureSurfacesRight: *mut *mut ID3D11VideoProcessorInputView

Trait Implementations

impl Debug for D3D11_VIDEO_PROCESSOR_STREAM
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fn fmt(&self, __arg_0: &mut Formatter) -> Result

Formats the value using the given formatter.

impl Copy for D3D11_VIDEO_PROCESSOR_STREAM
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impl Clone for D3D11_VIDEO_PROCESSOR_STREAM
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fn clone(&self) -> D3D11_VIDEO_PROCESSOR_STREAM

Returns a copy of the value. Read more

fn clone_from(&mut self, source: &Self)
1.0.0

Performs copy-assignment from source. Read more