Struct winapi::d3d11::D3D11_INPUT_ELEMENT_DESC
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pub struct D3D11_INPUT_ELEMENT_DESC { pub SemanticName: LPCSTR, pub SemanticIndex: UINT, pub Format: DXGI_FORMAT, pub InputSlot: UINT, pub AlignedByteOffset: UINT, pub InputSlotClass: D3D11_INPUT_CLASSIFICATION, pub InstanceDataStepRate: UINT, }
Fields
SemanticName: LPCSTR
SemanticIndex: UINT
Format: DXGI_FORMAT
InputSlot: UINT
AlignedByteOffset: UINT
InputSlotClass: D3D11_INPUT_CLASSIFICATION
InstanceDataStepRate: UINT
Trait Implementations
impl Debug for D3D11_INPUT_ELEMENT_DESC
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impl Copy for D3D11_INPUT_ELEMENT_DESC
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impl Clone for D3D11_INPUT_ELEMENT_DESC
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fn clone(&self) -> D3D11_INPUT_ELEMENT_DESC
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more