Struct winapi::d3d11::D3D11_INPUT_ELEMENT_DESC [] [src]

pub struct D3D11_INPUT_ELEMENT_DESC {
    pub SemanticName: LPCSTR,
    pub SemanticIndex: UINT,
    pub Format: DXGI_FORMAT,
    pub InputSlot: UINT,
    pub AlignedByteOffset: UINT,
    pub InputSlotClass: D3D11_INPUT_CLASSIFICATION,
    pub InstanceDataStepRate: UINT,
}

Fields

SemanticName: LPCSTR SemanticIndex: UINT Format: DXGI_FORMAT InputSlot: UINT AlignedByteOffset: UINT InputSlotClass: D3D11_INPUT_CLASSIFICATION InstanceDataStepRate: UINT

Trait Implementations

impl Debug for D3D11_INPUT_ELEMENT_DESC
[src]

fn fmt(&self, __arg_0: &mut Formatter) -> Result

Formats the value using the given formatter.

impl Copy for D3D11_INPUT_ELEMENT_DESC
[src]

impl Clone for D3D11_INPUT_ELEMENT_DESC
[src]

fn clone(&self) -> D3D11_INPUT_ELEMENT_DESC

Returns a copy of the value. Read more

fn clone_from(&mut self, source: &Self)
1.0.0

Performs copy-assignment from source. Read more