Struct winapi::d3d11::D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS [] [src]

pub struct D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS {
    pub ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x: BOOL,
}

Fields

ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x: BOOL

Trait Implementations

impl Debug for D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS
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fn fmt(&self, __arg_0: &mut Formatter) -> Result

Formats the value using the given formatter.

impl Copy for D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS
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impl Clone for D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS
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fn clone(&self) -> D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS

Returns a copy of the value. Read more

fn clone_from(&mut self, source: &Self)
1.0.0

Performs copy-assignment from source. Read more