Struct winapi::d2d1::ID2D1TransformedGeometryVtbl [] [src]

pub struct ID2D1TransformedGeometryVtbl {
    pub parent: ID2D1GeometryVtbl,
    pub GetSourceGeometry: unsafe extern "system" fn(This: *mut ID2D1TransformedGeometry, sourceGeometry: *mut *mut ID2D1Geometry),
    pub GetTransform: unsafe extern "system" fn(This: *mut ID2D1TransformedGeometry, transform: *mut D2D1_MATRIX_3X2_F),
}

Fields

parent: ID2D1GeometryVtbl GetSourceGeometry: unsafe extern "system" fn(This: *mut ID2D1TransformedGeometry, sourceGeometry: *mut *mut ID2D1Geometry) GetTransform: unsafe extern "system" fn(This: *mut ID2D1TransformedGeometry, transform: *mut D2D1_MATRIX_3X2_F)