Struct winapi::d2d1::ID2D1SimplifiedGeometrySink [] [src]

pub struct ID2D1SimplifiedGeometrySink {
    pub lpVtbl: *const ID2D1SimplifiedGeometrySinkVtbl,
}

Fields

lpVtbl: *const ID2D1SimplifiedGeometrySinkVtbl

Methods

impl ID2D1SimplifiedGeometrySink
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unsafe fn SetFillMode(&mut self, fillMode: D2D1_FILL_MODE)

unsafe fn SetSegmentFlags(&mut self, vertexFlags: D2D1_PATH_SEGMENT)

unsafe fn BeginFigure(&mut self, startPoint: D2D1_POINT_2F, figureBegin: D2D1_FIGURE_BEGIN)

unsafe fn AddLines(&mut self, points: *const D2D1_POINT_2F, pointsCount: UINT32)

unsafe fn AddBeziers(&mut self, beziers: *const D2D1_BEZIER_SEGMENT, beziersCount: UINT32)

unsafe fn EndFigure(&mut self, figureEnd: D2D1_FIGURE_END)

unsafe fn Close(&mut self) -> HRESULT

Methods from Deref<Target=IUnknown>

unsafe fn QueryInterface(&mut self, riid: REFIID, ppvObject: *mut *mut c_void) -> HRESULT

unsafe fn AddRef(&mut self) -> ULONG

unsafe fn Release(&mut self) -> ULONG

Trait Implementations

impl Debug for ID2D1SimplifiedGeometrySink
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fn fmt(&self, __arg_0: &mut Formatter) -> Result

Formats the value using the given formatter.

impl Deref for ID2D1SimplifiedGeometrySink
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type Target = IUnknown

The resulting type after dereferencing

fn deref(&self) -> &IUnknown

The method called to dereference a value

impl DerefMut for ID2D1SimplifiedGeometrySink
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fn deref_mut(&mut self) -> &mut IUnknown

The method called to mutably dereference a value