Struct winapi::d2d1::ID2D1HwndRenderTargetVtbl [] [src]

pub struct ID2D1HwndRenderTargetVtbl {
    pub parent: ID2D1RenderTargetVtbl,
    pub CheckWindowState: unsafe extern "system" fn(This: *mut ID2D1HwndRenderTarget) -> D2D1_WINDOW_STATE,
    pub Resize: unsafe extern "system" fn(This: *mut ID2D1HwndRenderTarget, pixelSize: *const D2D1_SIZE_U) -> HRESULT,
    pub GetHwnd: unsafe extern "system" fn(This: *mut ID2D1HwndRenderTarget) -> HWND,
}

Fields

parent: ID2D1RenderTargetVtbl CheckWindowState: unsafe extern "system" fn(This: *mut ID2D1HwndRenderTarget) -> D2D1_WINDOW_STATE Resize: unsafe extern "system" fn(This: *mut ID2D1HwndRenderTarget, pixelSize: *const D2D1_SIZE_U) -> HRESULT GetHwnd: unsafe extern "system" fn(This: *mut ID2D1HwndRenderTarget) -> HWND