pub struct ID2D1HwndRenderTargetVtbl {
pub parent: ID2D1RenderTargetVtbl,
pub CheckWindowState: unsafe extern "system" fn(This: *mut ID2D1HwndRenderTarget) -> D2D1_WINDOW_STATE,
pub Resize: unsafe extern "system" fn(This: *mut ID2D1HwndRenderTarget, pixelSize: *const D2D1_SIZE_U) -> HRESULT,
pub GetHwnd: unsafe extern "system" fn(This: *mut ID2D1HwndRenderTarget) -> HWND,
}
Fields
parent: ID2D1RenderTargetVtbl
CheckWindowState: unsafe extern "system" fn(This: *mut ID2D1HwndRenderTarget) -> D2D1_WINDOW_STATE
Resize: unsafe extern "system" fn(This: *mut ID2D1HwndRenderTarget, pixelSize: *const D2D1_SIZE_U) -> HRESULT
GetHwnd: unsafe extern "system" fn(This: *mut ID2D1HwndRenderTarget) -> HWND