Struct winapi::d3d12sdklayers::ID3D12DebugCommandList [] [src]

pub struct ID3D12DebugCommandList {
    pub lpVtbl: *const ID3D12DebugCommandListVtbl,
}

Fields

lpVtbl: *const ID3D12DebugCommandListVtbl

Methods

impl ID3D12DebugCommandList
[src]

unsafe fn AssertResourceState(&mut self, pResource: *mut ID3D12Resource, Subresource: UINT, State: UINT) -> BOOL

unsafe fn SetFeatureMask(&mut self, Mask: D3D12_DEBUG_FEATURE) -> HRESULT

unsafe fn GetFeatureMask(&mut self) -> D3D12_DEBUG_FEATURE

Methods from Deref<Target=IUnknown>

unsafe fn QueryInterface(&mut self, riid: REFIID, ppvObject: *mut *mut c_void) -> HRESULT

unsafe fn AddRef(&mut self) -> ULONG

unsafe fn Release(&mut self) -> ULONG

Trait Implementations

impl Debug for ID3D12DebugCommandList
[src]

fn fmt(&self, __arg_0: &mut Formatter) -> Result

Formats the value using the given formatter.

impl Deref for ID3D12DebugCommandList
[src]

type Target = IUnknown

The resulting type after dereferencing

fn deref(&self) -> &IUnknown

The method called to dereference a value

impl DerefMut for ID3D12DebugCommandList
[src]

fn deref_mut(&mut self) -> &mut IUnknown

The method called to mutably dereference a value