Struct winapi::d3d12::D3D12_STATIC_SAMPLER_DESC [] [src]

pub struct D3D12_STATIC_SAMPLER_DESC {
    pub Filter: D3D12_FILTER,
    pub AddressU: D3D12_TEXTURE_ADDRESS_MODE,
    pub AddressV: D3D12_TEXTURE_ADDRESS_MODE,
    pub AddressW: D3D12_TEXTURE_ADDRESS_MODE,
    pub MipLODBias: FLOAT,
    pub MaxAnisotropy: UINT,
    pub ComparisonFunc: D3D12_COMPARISON_FUNC,
    pub BorderColor: D3D12_STATIC_BORDER_COLOR,
    pub MinLOD: FLOAT,
    pub MaxLOD: FLOAT,
    pub ShaderRegister: UINT,
    pub RegisterSpace: UINT,
    pub ShaderVisibility: D3D12_SHADER_VISIBILITY,
}

Fields

Filter: D3D12_FILTER AddressU: D3D12_TEXTURE_ADDRESS_MODE AddressV: D3D12_TEXTURE_ADDRESS_MODE AddressW: D3D12_TEXTURE_ADDRESS_MODE MipLODBias: FLOAT MaxAnisotropy: UINT ComparisonFunc: D3D12_COMPARISON_FUNC BorderColor: D3D12_STATIC_BORDER_COLOR MinLOD: FLOAT MaxLOD: FLOAT ShaderRegister: UINT RegisterSpace: UINT ShaderVisibility: D3D12_SHADER_VISIBILITY

Trait Implementations

impl Debug for D3D12_STATIC_SAMPLER_DESC
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fn fmt(&self, __arg_0: &mut Formatter) -> Result

Formats the value using the given formatter.

impl Copy for D3D12_STATIC_SAMPLER_DESC
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impl Clone for D3D12_STATIC_SAMPLER_DESC
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fn clone(&self) -> D3D12_STATIC_SAMPLER_DESC

Returns a copy of the value. Read more

fn clone_from(&mut self, source: &Self)
1.0.0

Performs copy-assignment from source. Read more