Struct winapi::d3d12::D3D12_SHADER_MIN_PRECISION_SUPPORT [] [src]

pub struct D3D12_SHADER_MIN_PRECISION_SUPPORT(pub u32);

Trait Implementations

impl PartialEq for D3D12_SHADER_MIN_PRECISION_SUPPORT
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fn eq(&self, __arg_0: &D3D12_SHADER_MIN_PRECISION_SUPPORT) -> bool

This method tests for self and other values to be equal, and is used by ==. Read more

fn ne(&self, __arg_0: &D3D12_SHADER_MIN_PRECISION_SUPPORT) -> bool

This method tests for !=.

impl Hash for D3D12_SHADER_MIN_PRECISION_SUPPORT
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fn hash<__H: Hasher>(&self, __arg_0: &mut __H)

Feeds this value into the state given, updating the hasher as necessary.

fn hash_slice<H>(data: &[Self], state: &mut H) where H: Hasher
1.3.0

Feeds a slice of this type into the state provided.

impl Eq for D3D12_SHADER_MIN_PRECISION_SUPPORT
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impl Debug for D3D12_SHADER_MIN_PRECISION_SUPPORT
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fn fmt(&self, __arg_0: &mut Formatter) -> Result

Formats the value using the given formatter.

impl Copy for D3D12_SHADER_MIN_PRECISION_SUPPORT
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impl Clone for D3D12_SHADER_MIN_PRECISION_SUPPORT
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fn clone(&self) -> D3D12_SHADER_MIN_PRECISION_SUPPORT

Returns a copy of the value. Read more

fn clone_from(&mut self, source: &Self)
1.0.0

Performs copy-assignment from source. Read more

impl BitAnd<D3D12_SHADER_MIN_PRECISION_SUPPORT> for D3D12_SHADER_MIN_PRECISION_SUPPORT
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type Output = D3D12_SHADER_MIN_PRECISION_SUPPORT

The resulting type after applying the & operator

fn bitand(self, o: D3D12_SHADER_MIN_PRECISION_SUPPORT) -> D3D12_SHADER_MIN_PRECISION_SUPPORT

The method for the & operator

impl BitOr<D3D12_SHADER_MIN_PRECISION_SUPPORT> for D3D12_SHADER_MIN_PRECISION_SUPPORT
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type Output = D3D12_SHADER_MIN_PRECISION_SUPPORT

The resulting type after applying the | operator

fn bitor(self, o: D3D12_SHADER_MIN_PRECISION_SUPPORT) -> D3D12_SHADER_MIN_PRECISION_SUPPORT

The method for the | operator

impl BitXor<D3D12_SHADER_MIN_PRECISION_SUPPORT> for D3D12_SHADER_MIN_PRECISION_SUPPORT
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type Output = D3D12_SHADER_MIN_PRECISION_SUPPORT

The resulting type after applying the ^ operator

fn bitxor(self, o: D3D12_SHADER_MIN_PRECISION_SUPPORT) -> D3D12_SHADER_MIN_PRECISION_SUPPORT

The method for the ^ operator

impl Not for D3D12_SHADER_MIN_PRECISION_SUPPORT
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type Output = D3D12_SHADER_MIN_PRECISION_SUPPORT

The resulting type after applying the ! operator

fn not(self) -> D3D12_SHADER_MIN_PRECISION_SUPPORT

The method for the unary ! operator