Struct winapi::d3d12::D3D12_ROOT_CONSTANTS [] [src]

pub struct D3D12_ROOT_CONSTANTS {
    pub ShaderRegister: UINT,
    pub RegisterSpace: UINT,
    pub Num32BitValues: UINT,
}

Fields

ShaderRegister: UINT RegisterSpace: UINT Num32BitValues: UINT

Trait Implementations

impl Debug for D3D12_ROOT_CONSTANTS
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fn fmt(&self, __arg_0: &mut Formatter) -> Result

Formats the value using the given formatter.

impl Copy for D3D12_ROOT_CONSTANTS
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impl Clone for D3D12_ROOT_CONSTANTS
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fn clone(&self) -> D3D12_ROOT_CONSTANTS

Returns a copy of the value. Read more

fn clone_from(&mut self, source: &Self)
1.0.0

Performs copy-assignment from source. Read more