Struct winapi::d3d12::D3D12_DESCRIPTOR_RANGE [] [src]

pub struct D3D12_DESCRIPTOR_RANGE {
    pub RangeType: D3D12_DESCRIPTOR_RANGE_TYPE,
    pub NumDescriptors: UINT,
    pub BaseShaderRegister: UINT,
    pub RegisterSpace: UINT,
    pub OffsetInDescriptorsFromTableStart: UINT,
}

Fields

RangeType: D3D12_DESCRIPTOR_RANGE_TYPE NumDescriptors: UINT BaseShaderRegister: UINT RegisterSpace: UINT OffsetInDescriptorsFromTableStart: UINT

Trait Implementations

impl Debug for D3D12_DESCRIPTOR_RANGE
[src]

fn fmt(&self, __arg_0: &mut Formatter) -> Result

Formats the value using the given formatter.

impl Copy for D3D12_DESCRIPTOR_RANGE
[src]

impl Clone for D3D12_DESCRIPTOR_RANGE
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fn clone(&self) -> D3D12_DESCRIPTOR_RANGE

Returns a copy of the value. Read more

fn clone_from(&mut self, source: &Self)
1.0.0

Performs copy-assignment from source. Read more