Struct winapi::d3d11shader::ID3D11ModuleVtbl [] [src]

pub struct ID3D11ModuleVtbl {
    pub parent: IUnknownVtbl,
    pub CreateInstance: unsafe extern "system" fn(This: *mut ID3D11Module, pNamespace: LPCSTR, ppModuleInstance: *mut *mut ID3D11ModuleInstance) -> HRESULT,
}

Fields

parent: IUnknownVtbl CreateInstance: unsafe extern "system" fn(This: *mut ID3D11Module, pNamespace: LPCSTR, ppModuleInstance: *mut *mut ID3D11ModuleInstance) -> HRESULT