Struct winapi::d3d10shader::D3D10_SIGNATURE_PARAMETER_DESC
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pub struct D3D10_SIGNATURE_PARAMETER_DESC { pub SemanticName: LPCSTR, pub SemanticIndex: UINT, pub Register: UINT, pub SystemValueType: D3D_NAME, pub ComponentType: D3D_REGISTER_COMPONENT_TYPE, pub Mask: BYTE, pub ReadWriteMask: BYTE, }
Fields
SemanticName: LPCSTR
SemanticIndex: UINT
Register: UINT
SystemValueType: D3D_NAME
ComponentType: D3D_REGISTER_COMPONENT_TYPE
Mask: BYTE
ReadWriteMask: BYTE
Trait Implementations
impl Debug for D3D10_SIGNATURE_PARAMETER_DESC
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impl Copy for D3D10_SIGNATURE_PARAMETER_DESC
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impl Clone for D3D10_SIGNATURE_PARAMETER_DESC
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fn clone(&self) -> D3D10_SIGNATURE_PARAMETER_DESC
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more