1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
STRUCT!{struct D2D_POINT_2U {
x: ::UINT32,
y: ::UINT32,
}}
STRUCT!{struct D2D_POINT_2F {
x: ::FLOAT,
y: ::FLOAT,
}}
pub type D2D_POINT_2L = ::POINT;
STRUCT!{struct D2D_VECTOR_2F {
x: ::FLOAT,
y: ::FLOAT,
}}
STRUCT!{struct D2D_VECTOR_3F {
x: ::FLOAT,
y: ::FLOAT,
z: ::FLOAT,
}}
STRUCT!{struct D2D_VECTOR_4F {
x: ::FLOAT,
y: ::FLOAT,
z: ::FLOAT,
w: ::FLOAT,
}}
STRUCT!{struct D2D_RECT_F {
left: ::FLOAT,
top: ::FLOAT,
right: ::FLOAT,
bottom: ::FLOAT,
}}
STRUCT!{struct D2D_RECT_U {
left: ::UINT32,
top: ::UINT32,
right: ::UINT32,
bottom: ::UINT32,
}}
pub type D2D_RECT_L = ::RECT;
STRUCT!{struct D2D_SIZE_F {
width: ::FLOAT,
height: ::FLOAT,
}}
STRUCT!{struct D2D_SIZE_U {
width: ::UINT32,
height: ::UINT32,
}}
pub type D2D_COLOR_F = ::D3DCOLORVALUE;
STRUCT!{struct D2D_MATRIX_3X2_F {
matrix: [[::FLOAT; 2]; 3],
}}
STRUCT!{struct D2D_MATRIX_4X3_F {
matrix: [[::FLOAT; 3]; 4],
}}
STRUCT!{struct D2D_MATRIX_4X4_F {
matrix: [[::FLOAT; 4]; 4],
}}
STRUCT!{struct D2D_MATRIX_5X4_F {
matrix: [[::FLOAT; 4]; 5],
}}