Struct winapi::d3d12sdklayers::ID3D12DebugCommandQueueVtbl [] [src]

pub struct ID3D12DebugCommandQueueVtbl {
    pub parent: IUnknownVtbl,
    pub AssertResourceState: unsafe extern "system" fn(This: *mut ID3D12DebugCommandQueue, pResource: *mut ID3D12Resource, Subresource: UINT, State: UINT) -> BOOL,
}

Fields

parent: IUnknownVtbl AssertResourceState: unsafe extern "system" fn(This: *mut ID3D12DebugCommandQueue, pResource: *mut ID3D12Resource, Subresource: UINT, State: UINT) -> BOOL