Struct winapi::d3d12::D3D12_ROOT_PARAMETER [] [src]

pub struct D3D12_ROOT_PARAMETER {
    pub ParameterType: D3D12_ROOT_PARAMETER_TYPE,
    pub u: D3D12_ROOT_CONSTANTS,
    pub ShaderVisibility: D3D12_SHADER_VISIBILITY,
}

Fields

ParameterType: D3D12_ROOT_PARAMETER_TYPE u: D3D12_ROOT_CONSTANTS ShaderVisibility: D3D12_SHADER_VISIBILITY

Methods

impl D3D12_ROOT_PARAMETER
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unsafe fn Descriptor(&self) -> &D3D12_ROOT_DESCRIPTOR

unsafe fn Descriptor_mut(&mut self) -> &mut D3D12_ROOT_DESCRIPTOR

impl D3D12_ROOT_PARAMETER
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unsafe fn Constants(&self) -> &D3D12_ROOT_CONSTANTS

unsafe fn Constants_mut(&mut self) -> &mut D3D12_ROOT_CONSTANTS

impl D3D12_ROOT_PARAMETER
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Trait Implementations

impl Debug for D3D12_ROOT_PARAMETER
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fn fmt(&self, __arg_0: &mut Formatter) -> Result

Formats the value using the given formatter.

impl Copy for D3D12_ROOT_PARAMETER
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impl Clone for D3D12_ROOT_PARAMETER
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fn clone(&self) -> D3D12_ROOT_PARAMETER

Returns a copy of the value. Read more

fn clone_from(&mut self, source: &Self)
1.0.0

Performs copy-assignment from source. Read more