Struct winapi::d3d12::D3D12_HEAP_DESC [] [src]

pub struct D3D12_HEAP_DESC {
    pub SizeInBytes: UINT64,
    pub Properties: D3D12_HEAP_PROPERTIES,
    pub Alignment: UINT64,
    pub Flags: D3D12_HEAP_FLAGS,
}

Fields

SizeInBytes: UINT64 Properties: D3D12_HEAP_PROPERTIES Alignment: UINT64 Flags: D3D12_HEAP_FLAGS

Trait Implementations

impl Debug for D3D12_HEAP_DESC
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fn fmt(&self, __arg_0: &mut Formatter) -> Result

Formats the value using the given formatter.

impl Copy for D3D12_HEAP_DESC
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impl Clone for D3D12_HEAP_DESC
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fn clone(&self) -> D3D12_HEAP_DESC

Returns a copy of the value. Read more

fn clone_from(&mut self, source: &Self)
1.0.0

Performs copy-assignment from source. Read more