Struct winapi::d3d12::D3D12_FEATURE_DATA_ARCHITECTURE [] [src]

pub struct D3D12_FEATURE_DATA_ARCHITECTURE {
    pub NodeIndex: UINT,
    pub TileBasedRenderer: BOOL,
    pub UMA: BOOL,
    pub CacheCoherentUMA: BOOL,
}

Fields

NodeIndex: UINT TileBasedRenderer: BOOL UMA: BOOL CacheCoherentUMA: BOOL

Trait Implementations

impl Debug for D3D12_FEATURE_DATA_ARCHITECTURE
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fn fmt(&self, __arg_0: &mut Formatter) -> Result

Formats the value using the given formatter.

impl Copy for D3D12_FEATURE_DATA_ARCHITECTURE
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impl Clone for D3D12_FEATURE_DATA_ARCHITECTURE
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fn clone(&self) -> D3D12_FEATURE_DATA_ARCHITECTURE

Returns a copy of the value. Read more

fn clone_from(&mut self, source: &Self)
1.0.0

Performs copy-assignment from source. Read more