Struct winapi::d3d11::ID3D11Texture3D [] [src]

pub struct ID3D11Texture3D {
    pub lpVtbl: *const ID3D11Texture3DVtbl,
}

Fields

lpVtbl: *const ID3D11Texture3DVtbl

Methods

impl ID3D11Texture3D
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unsafe fn GetDesc(&mut self, pDesc: *mut D3D11_TEXTURE3D_DESC)

Methods from Deref<Target=ID3D11Resource>

unsafe fn GetType(&mut self, pResourceDimension: *mut D3D11_RESOURCE_DIMENSION)

unsafe fn SetEvictionPriority(&mut self, EvictionPriority: UINT)

unsafe fn GetEvictionPriority(&mut self) -> UINT

Trait Implementations

impl Debug for ID3D11Texture3D
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fn fmt(&self, __arg_0: &mut Formatter) -> Result

Formats the value using the given formatter.

impl Deref for ID3D11Texture3D
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type Target = ID3D11Resource

The resulting type after dereferencing

fn deref(&self) -> &ID3D11Resource

The method called to dereference a value

impl DerefMut for ID3D11Texture3D
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fn deref_mut(&mut self) -> &mut ID3D11Resource

The method called to mutably dereference a value