Struct winapi::d3d11::D3D11_TEXTURE1D_DESC [] [src]

pub struct D3D11_TEXTURE1D_DESC {
    pub Width: UINT,
    pub MipLevels: UINT,
    pub ArraySize: UINT,
    pub Format: DXGI_FORMAT,
    pub Usage: D3D11_USAGE,
    pub BindFlags: UINT,
    pub CPUAccessFlags: UINT,
    pub MiscFlags: UINT,
}

Fields

Width: UINT MipLevels: UINT ArraySize: UINT Format: DXGI_FORMAT Usage: D3D11_USAGE BindFlags: UINT CPUAccessFlags: UINT MiscFlags: UINT

Trait Implementations

impl Debug for D3D11_TEXTURE1D_DESC
[src]

fn fmt(&self, __arg_0: &mut Formatter) -> Result

Formats the value using the given formatter.

impl Copy for D3D11_TEXTURE1D_DESC
[src]

impl Clone for D3D11_TEXTURE1D_DESC
[src]

fn clone(&self) -> D3D11_TEXTURE1D_DESC

Returns a copy of the value. Read more

fn clone_from(&mut self, source: &Self)
1.0.0

Performs copy-assignment from source. Read more