Struct winapi::d3d10shader::ID3D10ShaderReflection [] [src]

pub struct ID3D10ShaderReflection {
    pub lpVtbl: *const ID3D10ShaderReflectionVtbl,
}

Fields

lpVtbl: *const ID3D10ShaderReflectionVtbl

Methods

impl ID3D10ShaderReflection
[src]

unsafe fn GetDesc(&mut self, pDesc: *mut D3D10_SHADER_DESC) -> HRESULT

unsafe fn GetConstantBufferByIndex(&mut self, Index: UINT) -> *mut ID3D10ShaderReflectionConstantBuffer

unsafe fn GetConstantBufferByName(&mut self, Name: LPCSTR) -> *mut ID3D10ShaderReflectionConstantBuffer

unsafe fn GetResourceBindingDesc(&mut self, ResourceIndex: UINT, pDesc: *mut D3D10_SHADER_INPUT_BIND_DESC) -> HRESULT

unsafe fn GetInputParameterDesc(&mut self, ParameterIndex: UINT, pDesc: *mut D3D10_SIGNATURE_PARAMETER_DESC) -> HRESULT

unsafe fn GetOutputParameterDesc(&mut self, ParameterIndex: UINT, pDesc: *mut D3D10_SIGNATURE_PARAMETER_DESC) -> HRESULT

Methods from Deref<Target=IUnknown>

unsafe fn QueryInterface(&mut self, riid: REFIID, ppvObject: *mut *mut c_void) -> HRESULT

unsafe fn AddRef(&mut self) -> ULONG

unsafe fn Release(&mut self) -> ULONG

Trait Implementations

impl Debug for ID3D10ShaderReflection
[src]

fn fmt(&self, __arg_0: &mut Formatter) -> Result

Formats the value using the given formatter.

impl Deref for ID3D10ShaderReflection
[src]

type Target = IUnknown

The resulting type after dereferencing

fn deref(&self) -> &IUnknown

The method called to dereference a value

impl DerefMut for ID3D10ShaderReflection
[src]

fn deref_mut(&mut self) -> &mut IUnknown

The method called to mutably dereference a value