Struct winapi::d2d1::ID2D1DrawingStateBlock [] [src]

pub struct ID2D1DrawingStateBlock {
    pub lpVtbl: *const ID2D1DrawingStateBlockVtbl,
}

Fields

lpVtbl: *const ID2D1DrawingStateBlockVtbl

Methods

impl ID2D1DrawingStateBlock
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unsafe fn GetDescription(&mut self, stateDescription: *mut D2D1_DRAWING_STATE_DESCRIPTION)

unsafe fn SetDescription(&mut self, stateDescription: *const D2D1_DRAWING_STATE_DESCRIPTION)

unsafe fn SetTextRenderingParams(&mut self, textRenderingParams: *mut IDWriteRenderingParams)

unsafe fn GetTextRenderingParams(&mut self, textRenderingParams: *mut *mut IDWriteRenderingParams)

Methods from Deref<Target=ID2D1Resource>

unsafe fn GetFactory(&mut self, factory: *mut *mut ID2D1Factory)

Trait Implementations

impl Debug for ID2D1DrawingStateBlock
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fn fmt(&self, __arg_0: &mut Formatter) -> Result

Formats the value using the given formatter.

impl Deref for ID2D1DrawingStateBlock
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type Target = ID2D1Resource

The resulting type after dereferencing

fn deref(&self) -> &ID2D1Resource

The method called to dereference a value

impl DerefMut for ID2D1DrawingStateBlock
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fn deref_mut(&mut self) -> &mut ID2D1Resource

The method called to mutably dereference a value