Struct winapi::d3d12::D3D12_DEPTH_STENCIL_DESC [] [src]

pub struct D3D12_DEPTH_STENCIL_DESC {
    pub DepthEnable: BOOL,
    pub DepthWriteMask: D3D12_DEPTH_WRITE_MASK,
    pub DepthFunc: D3D12_COMPARISON_FUNC,
    pub StencilEnable: BOOL,
    pub StencilReadMask: UINT8,
    pub StencilWriteMask: UINT8,
    pub FrontFace: D3D12_DEPTH_STENCILOP_DESC,
    pub BackFace: D3D12_DEPTH_STENCILOP_DESC,
}

Fields

DepthEnable: BOOL DepthWriteMask: D3D12_DEPTH_WRITE_MASK DepthFunc: D3D12_COMPARISON_FUNC StencilEnable: BOOL StencilReadMask: UINT8 StencilWriteMask: UINT8 FrontFace: D3D12_DEPTH_STENCILOP_DESC BackFace: D3D12_DEPTH_STENCILOP_DESC

Trait Implementations

impl Debug for D3D12_DEPTH_STENCIL_DESC
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fn fmt(&self, __arg_0: &mut Formatter) -> Result

Formats the value using the given formatter.

impl Copy for D3D12_DEPTH_STENCIL_DESC
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impl Clone for D3D12_DEPTH_STENCIL_DESC
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fn clone(&self) -> D3D12_DEPTH_STENCIL_DESC

Returns a copy of the value. Read more

fn clone_from(&mut self, source: &Self)
1.0.0

Performs copy-assignment from source. Read more