Struct winapi::d3d11shader::ID3D11LinkerVtbl [] [src]

pub struct ID3D11LinkerVtbl {
    pub parent: IUnknownVtbl,
    pub Link: unsafe extern "system" fn(This: *mut ID3D11Linker, pEntry: *mut ID3D11ModuleInstance, pEntryName: LPCSTR, pTargetName: LPCSTR, uFlags: UINT, ppShaderBlob: *mut *mut ID3DBlob, ppErrorBuffer: *mut *mut ID3DBlob) -> HRESULT,
    pub UseLibrary: unsafe extern "system" fn(This: *mut ID3D11Linker, pLibraryMI: *mut ID3D11ModuleInstance) -> HRESULT,
    pub AddClipPlaneFromCBuffer: unsafe extern "system" fn(This: *mut ID3D11Linker, uCBufferSlot: UINT, uCBufferEntry: UINT) -> HRESULT,
}

Fields

parent: IUnknownVtbl Link: unsafe extern "system" fn(This: *mut ID3D11Linker, pEntry: *mut ID3D11ModuleInstance, pEntryName: LPCSTR, pTargetName: LPCSTR, uFlags: UINT, ppShaderBlob: *mut *mut ID3DBlob, ppErrorBuffer: *mut *mut ID3DBlob) -> HRESULT UseLibrary: unsafe extern "system" fn(This: *mut ID3D11Linker, pLibraryMI: *mut ID3D11ModuleInstance) -> HRESULT AddClipPlaneFromCBuffer: unsafe extern "system" fn(This: *mut ID3D11Linker, uCBufferSlot: UINT, uCBufferEntry: UINT) -> HRESULT