Struct winapi::d2d1::ID2D1GeometrySink [] [src]

pub struct ID2D1GeometrySink {
    pub lpVtbl: *const ID2D1GeometrySinkVtbl,
}

Fields

lpVtbl: *const ID2D1GeometrySinkVtbl

Methods

impl ID2D1GeometrySink
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unsafe fn AddLine(&mut self, point: D2D1_POINT_2F)

unsafe fn AddBezier(&mut self, bezier: *const D2D1_BEZIER_SEGMENT)

unsafe fn AddQuadraticBezier(&mut self, bezier: *const D2D1_QUADRATIC_BEZIER_SEGMENT)

unsafe fn AddQuadraticBeziers(&mut self, beziers: *const D2D1_QUADRATIC_BEZIER_SEGMENT, beziersCount: UINT32)

unsafe fn AddArc(&mut self, arc: *const D2D1_ARC_SEGMENT)

Methods from Deref<Target=ID2D1SimplifiedGeometrySink>

unsafe fn SetFillMode(&mut self, fillMode: D2D1_FILL_MODE)

unsafe fn SetSegmentFlags(&mut self, vertexFlags: D2D1_PATH_SEGMENT)

unsafe fn BeginFigure(&mut self, startPoint: D2D1_POINT_2F, figureBegin: D2D1_FIGURE_BEGIN)

unsafe fn AddLines(&mut self, points: *const D2D1_POINT_2F, pointsCount: UINT32)

unsafe fn AddBeziers(&mut self, beziers: *const D2D1_BEZIER_SEGMENT, beziersCount: UINT32)

unsafe fn EndFigure(&mut self, figureEnd: D2D1_FIGURE_END)

unsafe fn Close(&mut self) -> HRESULT

Trait Implementations

impl Debug for ID2D1GeometrySink
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fn fmt(&self, __arg_0: &mut Formatter) -> Result

Formats the value using the given formatter.

impl Deref for ID2D1GeometrySink
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type Target = ID2D1SimplifiedGeometrySink

The resulting type after dereferencing

fn deref(&self) -> &ID2D1SimplifiedGeometrySink

The method called to dereference a value

impl DerefMut for ID2D1GeometrySink
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fn deref_mut(&mut self) -> &mut ID2D1SimplifiedGeometrySink

The method called to mutably dereference a value