Struct winapi::d2d1::ID2D1DrawingStateBlockVtbl [] [src]

pub struct ID2D1DrawingStateBlockVtbl {
    pub parent: ID2D1ResourceVtbl,
    pub GetDescription: unsafe extern "system" fn(This: *mut ID2D1DrawingStateBlock, stateDescription: *mut D2D1_DRAWING_STATE_DESCRIPTION),
    pub SetDescription: unsafe extern "system" fn(This: *mut ID2D1DrawingStateBlock, stateDescription: *const D2D1_DRAWING_STATE_DESCRIPTION),
    pub SetTextRenderingParams: unsafe extern "system" fn(This: *mut ID2D1DrawingStateBlock, textRenderingParams: *mut IDWriteRenderingParams),
    pub GetTextRenderingParams: unsafe extern "system" fn(This: *mut ID2D1DrawingStateBlock, textRenderingParams: *mut *mut IDWriteRenderingParams),
}

Fields

parent: ID2D1ResourceVtbl GetDescription: unsafe extern "system" fn(This: *mut ID2D1DrawingStateBlock, stateDescription: *mut D2D1_DRAWING_STATE_DESCRIPTION) SetDescription: unsafe extern "system" fn(This: *mut ID2D1DrawingStateBlock, stateDescription: *const D2D1_DRAWING_STATE_DESCRIPTION) SetTextRenderingParams: unsafe extern "system" fn(This: *mut ID2D1DrawingStateBlock, textRenderingParams: *mut IDWriteRenderingParams) GetTextRenderingParams: unsafe extern "system" fn(This: *mut ID2D1DrawingStateBlock, textRenderingParams: *mut *mut IDWriteRenderingParams)