Struct winapi::d3d12sdklayers::ID3D12DebugCommandListVtbl [] [src]

pub struct ID3D12DebugCommandListVtbl {
    pub parent: IUnknownVtbl,
    pub AssertResourceState: unsafe extern "system" fn(This: *mut ID3D12DebugCommandList, pResource: *mut ID3D12Resource, Subresource: UINT, State: UINT) -> BOOL,
    pub SetFeatureMask: unsafe extern "system" fn(This: *mut ID3D12DebugCommandList, Mask: D3D12_DEBUG_FEATURE) -> HRESULT,
    pub GetFeatureMask: unsafe extern "system" fn(This: *mut ID3D12DebugCommandList) -> D3D12_DEBUG_FEATURE,
}

Fields

parent: IUnknownVtbl AssertResourceState: unsafe extern "system" fn(This: *mut ID3D12DebugCommandList, pResource: *mut ID3D12Resource, Subresource: UINT, State: UINT) -> BOOL SetFeatureMask: unsafe extern "system" fn(This: *mut ID3D12DebugCommandList, Mask: D3D12_DEBUG_FEATURE) -> HRESULT GetFeatureMask: unsafe extern "system" fn(This: *mut ID3D12DebugCommandList) -> D3D12_DEBUG_FEATURE